Character Portrait – Chojen

Warrior Monk

Alas, poor Chojen Morg. After Thelisn the bodak fell to the servants of Gulthias within the Heart of Nightfang Spire, I brought in Chojen. He was human, a former thief and rogue who had repented of his ways and taken up a life of service to the gods. Serving in a monastary near Daggerdale, the companions of Silverhall rescued Chojen when he and others had been taken by an evil cult.

To repay the debt, he offered his service to them. That service was sadly all to short. Soon after the companions re-entered Nightfang Spire, he fell victim to an undiscovered trap in the floor, sliding him down over a sharp blade and then flinging him out the side of the tower. Having no ranks in fly, he plummeted to his death at the base of the Spire. 

I was sad to lose Chojen, especially so shortly after losing Thelisn (twice). The character concept of a thief-monk multi-class was one that really appealed to me. I’m bummed I never got a chance to really explore what he was capable of. At some  point I would like to run a new character that’s similar in concept. We’ll see.

Character Portrait – Venjor, Cleric of Pelor


Venjor Carix was a cleric of Pelor. I brought him in for a module that Andy ran a few years back. This was a bit after I had run the Speaker in Dreams module, set in the town of Brindinford. In the Wyrmfang Chronicles, I placed Brindinford in the region west of Cormyr, just the other side of the Stormhorns.

Venjor was a background NPC during the Speaker in Dreams (Sir Not-Appearing-In-This-Module). He was a minor cleric in the temple of Pelor. At that time in the Wyrmfang Chronicles campaign world, the Black Talons had supplanted the Purple Dragons as the soldier force of Cormyr. The surviving Purple Dragons who would not covert and hadn’t already been imprisoned fled the land. Some fled east to Silverhall. Others fled west to Brindinford. 

Those who fled to Brindinford learned the Black Talons were mounting another force to come west. The goal was to take their city and recapture the escaped Dragons. Seeking help, emissaries were sent to neighboring lands to seek aid in defending against. Venjor travelled south to the city of Westmarch, where Andy’s module was based, hoping to find aid. Instead he found that Westmarch was facing troubles of it’s own. 

My memory is a bit hazy on Venjor’s fate. It was about 15 years ago now, but I believe he did survive to return to Brindinford, though I cannot say if he succeeded in bringing any aid with him. And we have not revisited that part of the world since. Perhaps someday we might return. But who can say?

Side note: Venjor was often mistyped as Vejnor. Also, the pronounciation is ‘Vey-nor’, not ‘Ven-ger’. 

Character Portrait – Khorzhad


Above: Khorzhad – src: Fantasy Art on Flickr

Khorzhad is a half-elven ranger. Caught between two worlds, both of which hate him, he decided to hate them all back. He was a secondary character for a while, from a time when we were running both a main character and then a background character a few levels below the main characters.

He has nearly died on any number of occasions. His hatred of all things makes him reckless. Some think he’s trying to end his own existence through battle. Some hope he succeeds. When the companions found a home for a time, he took up a role as leader of the city’s scouts. They would explore the surrounding countryside watching for enemies and providing early warning of impending attacks. 

Eventually the time came for the companions to travel westward in goal of destroying the Wyrmfang and ba’althrils. They eventually found themselves in Evereska where the Wyrmfang and some of the ba’althrils were stolen. (DAMN YOU TURIMBAR!!). Khorzhad pursued and was once again knocked down to near death as Turimbar escaped into the Underdark. 

While Khorzhad initially was going to join those in pursuit into the Underdark, it was deemed more advisable that another go instead. Khorzhad currently waits in Evereska with those others guarding the ba’althrils they recovered. They await the return of the companions who ventured into the Underdark pursuing the Wyrmfang.

Character Portrait – Thelisn

Elven Archer src: YamaOrce on DeviantArt

The above image is a good representation of what Thelisn might have looked like. Source: YamaOrce on DeviantArt

Next up is Thelisn. I wanted to play a character who was completely different from any others I’d played to that point. One class I’d never played before was a rogue. Enter Thelisn. 

Thelisn was an outcast from the Elven homeland of Evereska. Well, not so much an outcast as one who rejected all things of his family, people and heritage and left of his own accord vowing to never return. He came across a band of refugees fleeing Cormyr. Their destination was the fabled city of Silverhall, on the Pool of Yevin in the Dalelands. There, in service to the Silver Queen, he would eventually find a home.

During their travels towards Silverhall, he came across a black sword called Darkfire, one of nine dark weapons known as the ba’althrils. These weapons, forged of an unusual black metal, are things of darkness and trouble throughout the Wyrmfang Chronicles campaign. The ultimate goal of the campaign is to use these weapons to destroy the Wyrmfang dagger, an evil weapon forged of a dragon’s tooth.

The ba’althrils, however, are dark and evil things themselves. Thelisn, like the swords previous owner Lief, fell sway to the weapon’s dark influence and turned against the party as they were arriving at Silverhall. Thankfully Thelisn was subdued and the weapon destroyed. And in time, with the help of the Silver Queen and the healers of Silverhall, Thelisn was restored to himself.

Eventually, the time arrived for the party to travel west and use the ba’althrils to destroy the Wyrmfang. His journey was cut short, however. When the party met a bodak Thelisn was slain by the undead beast. As happens with the bodak, Thelisn rose into undeath and became a bodak himself in the service of Gulthias, the vampire master of Nightfang Spire.

Instead of turning to evil, however, magics of protection that had previously been cast upon him by the Silver Queen to help free him from the influence of Darkfire allowed Thelisn to keep in control of himself and not turn to evil. He abandoned Gulthias and rejoined the heroes of Silverhall. He used his bodak powers in their service as they sought to destroy the vampire.

Unfortunately, being undead he had no means to repair his wounds in battle. He eventually fell once more to the servants of Gulthias in Nightfang Spire.


Character Portrait – Storinthalasin

Not Actual Storin

Note: Not the actual Storin mini. I don’t have any surviving images of Storin, so I’m substituting this random generic elf adventurer mini

When I first joined the Wyrmfang Chronicles, my character was Storinthalasin. Storin was a Silvanesti elven fighter/magic user from the world of Krynn. He was assisting his master with a magical experiment and it went horribly awry. He ended up in the misty realms of Ravenloft. There he wandered for several years before coming across the party of adventurers. Not having found his way back to his own world of Krynn, he threw in his lot with this band of heroes.

He didn’t have a particularly long life. The party came afoul of dark magics that separated their spirits from their physical forms. When he found his physical form, it had been possessed by one of the Forsaken named Gohrn, who was using it to rule over a band of orcs (I believe. It’s been a lot of years since these events), keeping his physical form hidden from these elf haters. 

While he fought valiantly to try and regain his form, it was a battle he eventually lost. He did, however, have the satisfaction of denying his body to the Forsaken, as his form was revealed during the battle and the orcs ripped it apart. His soul was last seen entering a new domain of Ravenloft being formed about the priestess Selena.

Character Portrait – Qen

Qen - Mini by Chris Fry
Qen – Source: HeroLab

The mini above is Qen. Painted and assembled by Chris Fry. Thanks Chris!

I’ll start with my current character because he’s the freshest in my memory. A year or two ago, we decided to move our ongoing campaign from Faerun to Golarion. The current arc is based in the deserts of Osirion, running through the Mummy’s Mask and related modules. 

Qen is a Suli cleric of Ra, the old god of law and justice. He’s descended from the djinn mistress of an ancient pharaoh of Osirion. Which one exactly his mother has declined to share with him. Qen rather believes the true identity has long been lost to passage of time.

His ancestors have always been loyal and faithful to the old gods, worshiping as they may in secret and dismissing the current pantheons as pretenders and usurpers. Once Qen completed his training, after many days of meditation in the desert, he came to the belief that it was time to restore the faith of the lost gods.

Leaving behind his mother and sisters in Sothis, he followed the guidance of Ra. Soon he found himself in the city of Wati, at the crook of the Asp and Sphinx rivers. There he began teaching among the poor and destitute of that ancient city. While his upbringing among the merchant classes of Sothis would be termed middle class, he holds no wealth himself.

In Wati, he quickly learned to despise those of the wealthy classes. He saw them abandoning their moral obligations to aid those in need in favor of their own comfortable lifestyles and protections. He began to lay plans for the eventual overthrow of that city’s corrupt government, beginning with bringing organization to the street gangs of the docks district.

While he gathered some followers to the true faith, there came a day which changed his path. It was announced that the pretender pharaoh was opening the walls ancient burial grounds of the Necropolis to adventurers. Seeing an opportunity to possibly find ancient relics of the true gods, Qen joined himself to a band of adventurers and went with them into the Necropolis. During those forays into the Necropolis, the band found a mask that held a part of the soul of an ancient ruler called the Sky Pharaoh. Thus began the adventures that have brought him to where he is now. 

From Wati, the adventurers were led to Tephu. There they spent many a day wandering and studying within the ancient libraries of that city. And from there, they set out for Ipec and the deserts beyond. The party is pursued by a band of cultists seeking to restore the Sky Pharaoh to life and rule. Currently, the band is wandering the sands of the Parched Dunes. They seek the secrets needed to lay the spirit of the Sky Pharaoh to rest once and for all. 

Qen firmly follows the path of Ra, being a lawful neutral cleric that epitomizes everything the true faith of Ra stands for, especially the rule of justice and order. While he accepts the flaws of his companions, he has no compunction about turning one of them over to the proper authorities should their actions warrant arrest. 

Everywhere he has gone, Qen has left behind a few souls brought to true enlightenment. Qen seeks not gain for himself. Much of his earned treasure has gone to building up the true faith and bringing justice to all. He looks forward to the day when the pharaoh of Osirion is brought back to the true gods. Failing that, he has no problem with replacing the pharaoh with a true believer.


Character “Portraits”


Over the years of playing in the Wyrmfang Chronicles, I’ve been through a LOT of characters. We’ve been playing nearly once a week for more than 20 years. Most of them have ended up dead, or worse….

So about once a week starting this Thursday, I’ll post a little blurb about each of the characters, their experiences, background and current status