D&December 2017 – Rapid Fire: W4D4-Trinkets/Treasures, W4D6-Forbidden Knowledge, W4D7-Spell/Item

DnDecember2017

Nothing like waiting til the last minute for the last three topics I didn’t get done. So here we go in rapid fire succession. Trinkets & Treasures, Forbidden Knowledge and Favorite Spell/Item. 

Favorite Trinkets & Treasures

As a DM, my favorite treasure items are those that have a bit of a cursed trait to them. Or at least some significant downside anyway. Any adventure I run has to have a couple of cursed items. Well, during my first foray as DM it was a LOT of cursed items. Don’t worry, I’ve toned it way down since then. Now, in cursed items, I’m including any item that has a significant downside to it, not just those specifically defined as cursed. For instance, it may be a long sword +2, but it might also be an intelligent sword. And that sword is prone to lecturing the player in a condescending tone on their fighting techniques the entire time it is wielded. This would force the player to make a save every round or have a penalty to hit that round. I find those kinds of items to be far more fun than a straight up cursed item.

Forbidden Knowledge

My character Delban is an expert on forbidden knowledge. During their adventure in Ravenloft, Delban stole a Tome of Evil from Lord Soth’s castle, using it’s knowledge to advance his skills. The end result was that he left the party and became an NPC for a few years, serving as one of the bad guys when I ran the Speaker in Dreams adventure. He later found that Soth wasn’t too happy with the theft and tracked Delban down to his tower outside of Brindonford. The knowledge and power of the Tome was ripped from him and Delban was forced to flee into PC status for the City of the Spider Queen campaign.

There’s a reason that forbidden knowledge is forbidden. Leave it there. So says Delban. Learn from Delban. Don’t be like Delban.

Favorite Spell or Item

I’ve already discussed my favorite spell in a previous post. So this time I’ll talk about two of my favorite items, one magical and the other not.

First, my favorite magic item is the Deck of Many Things. This is a classic D&D item. You find a deck of strange cards. Drawing a card at random provides a magical effect of some sort, as often bad as good. There are many variations on the Deck and each DM tends to create their own version when called upon. When I was running my dwarven cleric Gogun Elfcrusher, he drew several times from the Deck we found in White Plume Mountain. Among the effects was he grew to about 6′ tall and grew a third eye on the back of his neck. Everyone started calling him “The Gogun”.

Of course, he was also the one that found one of the Keraptis scrolls and learned how to cast fireballs. A minor secondary effect was that he eventually come to believe he was Keraptis. He was last seen vanishing into the night from Silverhall, taking Whelm and the Keraptis reborn baby with him into the forests of the Dalelands.

My favorite mundane item is rope. What’s not to like about rope? It’s the handiest and most useful non-magical item in the game. Everything from descending into pits to tying up wizards so that the barbarian can cut their head off when we tell him to “bag the wizard”. Every character I’ve ever created carries 50′ or 100′ of silk rope. It’s always the first thing I buy when I create them.

 

So there you have it. My rapid fire coverage of the last three topics for DnDecember 2017. Hope you enjoyed it. Time to get back to some other things.